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Ancestors the humankind odyssey mutations
Ancestors the humankind odyssey mutations













Note: Each neuron on this wiki uses a unique image code. There is a single exception to the digit image coding because a regular dodge neuron Evasive Action (BB DO 03) shares an image with the dodge genetic mutation Infundibular Pathway (BB DO 03-2). BB AB 01-2 is an example of a suffix based image code. These suffix numbers start at "-2" and increase each time there is an additional duplication. In these cases the only way to tell the difference between the neurons is to unofficially add a suffix number to the end of the image code. They may or may not have the exact same descriptions. Both regular and genetic mutations have this issue. Some image circles (image codes) are reused and have the same exact name.BB AB 01 is an example of a six digit image code. Genetic Mutations are always six digit image codes - the letters "BB" and then two letters and two numbers.AB 01 is an example of a four digit image code. Regular neurons are always four digit image codes - two letters and two numbers.Image codes are either four digits or six digits.There are some rules for these image codes.

#Ancestors the humankind odyssey mutations code

This image code is used to differentiate neurons.

ancestors the humankind odyssey mutations

To be able to differentiate these duplicate neurons, there is an image code from the in-game files for each circular neuron image. There are multiple neurons with the same name and same neuron image but they actually are distinct neurons that provide additional benefits.

ancestors the humankind odyssey mutations

It is important to note that there are 297 different neurons and some neuron images and names are used multiple times.













Ancestors the humankind odyssey mutations